A surface water shader for Unity
A surface water shader for Unity
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
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2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs. It is a C# port by Christian Woltering of Jonathan Shewchuk's Triangle software. Forked from https://triangle.codeplex.com. I prepared a "Release" branch (containing C# source only) for submodule usage.
Experimental use
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