# RewardLayout **Repository Path**: zy841336855/RewardLayout ## Basic Information - **Project Name**: RewardLayout - **Description**: 仿斗鱼直播送礼物和连击效果动画 - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2021-12-10 - **Last Updated**: 2025-01-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![](https://jitpack.io/v/Yuphee/RewardLayout.svg)](https://jitpack.io/#Yuphee/RewardLayout) [![GitHub license](https://img.shields.io/github/license/Yuphee/RewardLayout.svg?color=brightgreen)](https://github.com/Yuphee/RewardLayout/blob/master/LICENSE) [![GitHub stars](https://img.shields.io/github/stars/Yuphee/RewardLayout.svg?color=%23ff69b4)](https://github.com/Yuphee/RewardLayout/stargazers) [![GitHub stars](https://img.shields.io/badge/API-14%2B-orange.svg)](https://developer.android.com/about/versions/android-4.0.html) ![GitHub last commit](https://img.shields.io/github/last-commit/Yuphee/RewardLayout.svg) # RewardLayout 仿斗鱼送礼物效果
本项目旨在提供实现参考,交流学习。
> 关于我,欢迎关注 有问题及时issue pr 或 email
如果对你有点帮助的话,点个star哦~ ## Screenshots 效果展示:

![image](/screenshots/photo.gif) ![image](/screenshots/photo2.gif) ## Getting started Add it in your root build.gradle at the end of repositories: ```java allprojects { repositories { ... maven { url "https://jitpack.io" } } } ``` Add the dependency ```java dependencies { implementation 'com.github.Yuphee:RewardLayout:1.0.6.4' } ``` ## Apk [Demo体验](https://www.pgyer.com/i6qA) ## Statement **1.关于直播间布局**
可以采用Activity+LiveFragment+ContainnerDialogFragment(Viewpager(EmptyFragment+LayerFragment));不一定要用DialogFragment,如果想上下滑流畅还是得用普通的Fragment
如果需要上下滑动切换直播间,可以套上verticalviewpager,可以参考我的另一个关于兼容上下左右滑动的Viewpager项目[Bidirectio](https://github.com/Yuphee/Bidirectio)也可以是其它的[VerticalViewpager](https://github.com/castorflex/VerticalViewPager),直播页单独在LiveFragment实现,HorizontalViewpager覆盖在LiveFragment之上,HorizontalViewpager中包含2个Fragment,一个是空的透明页,用于左右滑动实现沉浸式效果,另一个则是遮罩层,包含用户列表,头像,评论,礼物布局等一些悬浮在直播TextureView之上的布局

**2.关于RewardLayout**
可自定义礼物item布局,动画,最大条数,每种礼物持续时间,继承BaseGiftBean实现自定义的SendGiftBean,并实现相应接口方法,可轻松实现自定义的效果;最大礼物数可在xml上指定或者代码直接定义,其它参数可以在自定义SendGiftBean中指定,具体接入请参考demo

**3.实践**
本库用在项目《椰趣》中,可以自行到各大应用市场下载体验 ## Fast review Activity ```java // 可以由服务器返回json解析得到 bean1 = new SendGiftBean(1,1,"林喵喵","糖果",R.mipmap.tg,2700); bean2 = new SendGiftBean(2,2,"马甲","666",R.mipmap.good,3000); bean3 = new SendGiftBean(3,3,"小梦梦","小香蕉",R.mipmap.banana,2500); bean4 = new SendGiftBean(4,4,"大枫哥","鱼丸",R.mipmap.yw,2000); bean5 = new SendGiftBean(4,1,"大枫哥","糖果",R.mipmap.tg,2700); rewardLayout.setGiftAdapter(new RewardLayout.GiftAdapter() { @Override public View onInit(View view, SendGiftBean bean) { //参考demo return view } @Override public View onUpdate(View view, SendGiftBean o,SendGiftBean t) { //参考demo o返回的数据对象为Rewardlayout内部存储过的该礼物的数据对象,t返回的对象为每次put进去的新对象 return view; } @Override public void addAnim(final View view) { //参考demo } @Override public AnimationSet outAnim() { return AnimUtils.getOutAnimation(MainActivity.this); } //判断礼物唯一性 @Override public boolean checkUnique(SendGiftBean o, SendGiftBean t) { return o.getTheGiftId() == t.getTheGiftId() && o.getTheUserId() == t.getTheUserId(); } //礼物展示结束,可能由于送礼者过多,轨道被替换导致结束 @Override public void onKickEnd(SendGiftBean bean) { Log.e("zyf", "onKickEnd:" + bean.getTheGiftId() + "," + bean.getGiftName() + "," + bean.getUserName() + "," + bean.getTheGiftCount()); } //礼物连击结束,即被系统自动清理时回调 @Override public void onComboEnd(SendGiftBean bean) { Log.e("zyf","onComboEnd:"+bean.getTheGiftId()+","+bean.getGiftName()+","+bean.getUserName()+","+bean.getTheGiftCount()); } @Override public SendGiftBean generateBean(SendGiftBean bean) { try { return (SendGiftBean) bean.clone(); } catch (CloneNotSupportedException e) { e.printStackTrace(); } return null; } }); @Override protected void onPause() { super.onPause(); if(rewardLayout != null) { rewardLayout.onPause(); } } @Override protected void onResume() { super.onResume(); if(rewardLayout != null) { rewardLayout.onResume(); } } @Override protected void onDestroy() { super.onDestroy(); if(rewardLayout != null) { rewardLayout.onDestroy(); } } Just call -> rewardLayout.put(bean1); //手动刷新礼物过期时间,防止被礼物回收线程回收,可用于其它需要增加礼物停留时间的需求。 rewardLayout.updateRefreshTime(bean1,2000); ``` XML ```java ``` ## Todo 支持更多礼物替换规则(如贵重礼物展示优先,总价值礼物展示优先,最近最新优先,组合策略等)
  ## Fixed **v1.0** 已改进不同礼物消失机制,采用postHandler及removeCallbacks去更新和执行删除时机,可以通过config自定义每种礼物不同的持续时间,同时已优化不同人对同种礼物的区分

**v1.1** 修复快速送礼物重复问题,调整postDelay为ScheduledExecutorService去定时清除到期礼物,调整数据结构,用户自定义数据对象需继承BaseGiftBean并实现相应接口,取消GiftConfig配置

**v1.2** 增加礼物LinkedBlockingQueue队列,支持高并发礼物赠送,程序模拟礼物赠送确保礼物都能够被展现,修复部分bug

**v1.3** 生成lib库,gradle直接集成

**v1.4** 必须继承BaseGiftBean改为实现GiftIdentify接口,修复内存泄漏,礼物唯一条件判断由用户实现

**v1.5** 解决相同礼物单次赠送数目变化问题,修复其它问题

**v1.5.1** 降低礼物库的最低sdk版本至19

**v1.5.2** 修复内存泄漏

**v1.5.4** 增加送礼轨道被踢回调及系统判定结束连击回调

**v1.5.8** 增加手动刷新礼物过期时间

**v1.6.0** minsdk降为14,修改某些代码

**v1.6.1** 修改礼物更新回调,返回新添加进去的礼物对象,tag更新内部完成,如需要更新原已展示对象的数据需自行手动更新

**v1.6.2** 修复礼物轨道概率不消失问题 见 [issue#6](https://github.com/Yuphee/RewardLayout/issues/6)

**v1.6.3** 修复轨道礼物消失时赠送同一种礼物,礼物轨道不显示问题
## Thanks 感谢许同学提供的切图 ## 赞赏 如果对大佬有用的话,赏杯下午茶吧。
![image](/screenshots/alipay.png)![image](/screenshots/wechat_reward.png)