# Unity.Mathematics.FixedPoint **Repository Path**: zweiluan/Unity.Mathematics.FixedPoint ## Basic Information - **Project Name**: Unity.Mathematics.FixedPoint - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-01-27 - **Last Updated**: 2026-01-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity.Mathematics.FixedPoint A Fixed-point extension of Unity's C# math library based on [FixedMath.Net](https://github.com/asik/FixedMath.Net) and [Unity.Mathematics](https://github.com/Unity-Technologies/Unity.Mathematics). One of the main reasons for using this library instead of the built-in one is support for cross-platform determinism, until Unity officially supports it with Burst/DOTS. The intention is to keep the API as close as possible to Unity.Mathematics. This should make it easy to convert your project to use floating point math if needed. ## Usage You can use this library in your Unity game by adding this repository to the package manifest file in your Unity project. `PROJECT_ROOT/Packages/manifest.json`: ```json { "dependencies": { "com.danielmansson.mathematics.fixedpoint": "https://github.com/danielmansson/Unity.Mathematics.FixedPoint.git" } } ``` ## Testing and developing The easiest way to iterate on this package is to clone this repository and [the test project](https://github.com/danielmansson/Unity.Mathematics.FixedPoint.TestProject) side-by-side and open the test project in Unity. This resolves the required dependencies (Unity.Mathematics) and makes the test runner available. ## Example project A simple example project can be found [here](https://github.com/danielmansson/Unity.Mathematics.FixedPoint.Example). It contains two side-by-side simulations, one using a floating point implementation and the other using fixed point. ## Missing features Unity.Mathematics.FixedPoint is not feature complete yet. This is missing: - quaternion - fpmath.tanh - fpmath.cosh - fpmath.sinh - fpmath.exp - fpmath.log10 Method stubs are added to match the API, but they are marked as obsolete with a compile error. ## Maintaining changes from Unity.Mathematics Unity.Mathematics is using code generation to create their vector and matrix types. Most of the changes in this repository from Unity.Mathematics has been in `VectorGenerator.cs` and `fpmath.cs`. The plan is to keep this repository almost up to date with Unity.Mathematics, so changes has been isolated as much as possible. However, `VectorGenerator.cs` was not made with external extensibility in mind. When there are internal changes to Unity.Mathematics in upcoming versions, this will require manual patching. `fpmath.cs` contains the common fixed point math operations. The implementations are based on the floating point methods in Unity.Mathematics `math.cs`. ## Precision More tests are needed to verify the precision of all fixed point operations. There might be intermediate calculations unsuitable for fixed point in the current implementation. ## Licensing This project is licensed under the MIT License ([LICENSE.md](LICENSE.md)) Unity.Mathematics ([Unity Companion License](https://github.com/Unity-Technologies/Unity.Mathematics/blob/master/LICENSE.md)) FixedMath.Net ([Apache License, Version 2.0](Unity.Mathematics.FixedPoint/fp/LICENSE.txt))