# Unity-WinForms **Repository Path**: yelling_work/Unity-WinForms ## Basic Information - **Project Name**: Unity-WinForms - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-04-12 - **Last Updated**: 2025-04-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Important notice: project is no longer supported. I moved this whole thing from Unity to raylib. # Unity Windows Forms A Windows Forms port (including System.Drawing) to Unity3d, built on top of 'UnityEngine.GUI' class. ### Supported Controls - Button; - CheckBox; - ComboBox; - DateTimePicker; - FontDialog; - Form; - GroupBox; - HScrollBar; - Label; - LinkLabel; - ListBox; - MenuStrip; - MonthCalendar; - NumericUpDown - OpenFileDialog; - Panel; - PictureBox; - ProgressBar; - RadioButton; - SaveFileDialog; - SplitContainer; - TabControl; - TextBox; - Timer; - ToolStrip; - ToolTip; - TrackBar; - TreeView; - VScrollBar; Additional custom controls: - BitmapLabel; - ColorPicker (replacement for ColorDialog); - Highchart (replacement for Chart); - RepeatButton; - TableView (replacement for DataGridView); ### Usage 1. Attach **UnityWinForms** script to **GameObject**; 2. Add **Arial** font to resources; 3. Add other fonts and images; 4. Create **Form** control in your **MonoBehaviour** script; ```sh using UnityEngine; using System.Windows.Forms; public class GameGuiController : MonoBehaviour { void Start() { var form = new Form(); form.Show(); // Or show a message. //// MessageBox.Show("Hello World."); } } ``` ### Screenshots ![scr1](https://i.imgur.com/z7ol9jq.png) ![scr1](https://i.imgur.com/oifeDMo.png) ### From other projects using Unity-WinForms ![scr1](https://i.imgur.com/YJ3Y5BD.png) ![scr1](http://i.imgur.com/nZUFZCe.png)