# ainneve **Repository Path**: ray0728/ainneve ## Basic Information - **Project Name**: ainneve - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-08-18 - **Last Updated**: 2025-08-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Ainneve, an example game for Evennia | main | develop | |--------|---------| | [![Main build Status](https://travis-ci.org/evennia/ainneve.svg?branch=main)](https://travis-ci.org/evennia/ainneve) | [![Develop build Status](https://travis-ci.org/evennia/ainneve.svg?branch=develop)](https://travis-ci.org/evennia/ainneve) | ### Codebase is undergoing major refactoring - please join the ainneve on Discord if you wish to discuss ideas for Ainneve's future. Welcome! The [Evennia](http://www.evennia.com/) community has created Ainneve for you to use as a base to learn from and build off of. Ainneve currently is an early work in progress. ## Getting started We recommended you look up [Evennia's extensive documentation](https://evennia.com/docs/latest). It has several beginner-level tutorials and a thoroughly documented codebase. To learn about Ainneve's game systems and world setting, check out [our wiki](https://github.com/evennia/ainneve/wiki). ## Installation The main configuration file is found in `server/conf/settings.py` - but you don't need to change it to get started. All of the necessary settings come pre-configured Once you have the ainneve directory, `cd` into it in a shell and install the pip requirements. (It's recommended you set up a python venv first!) pip install -r requirements.txt > If you have trouble with installing the requirements, please check [Evennia's troubleshooting guide](https://www.evennia.com/docs/latest/Setup/Installation-Troubleshooting.html) Next, initialize the game in evennia: evennia migrate To start the server, make sure you're in the ainneve directory and run: evennia -i start This will start the server so that it logs output to the console. Make sure to create a superuser when asked. By default you can now connect to your new game using a MUD client or the built-in website - telnet at localhost:4000 or 127.0.0.1:4000 or your web browser at http://localhost:4001. ## Current To-Do (feel free to contribute!) In flux: check out the [design doc](design_doc.md) for an idea of the project's plans. (To-do: write a to-do list) ## Contributing If you're looking for what tasks we need help with, look at our [current open issues](https://github.com/evennia/ainneve/issues). (NOTE: these need to be reviewed, so they may not be current!) To let us know you're interested in helping out, you can also visit the #ainneve channel in the [Evennia Discord](https://discord.gg/2aNJQGfx) Please submit pull requests as feature branches rather than from your main branch -- see https://github.com/evennia/evennia/wiki/Version-Control#making-a-work-branch. # License Ainneve uses the BSD license, the [same as Evennia](https://github.com/evennia/evennia/wiki/Licensing). > Legacy note: Originally, our game was based on [Open Adventure](http://www.geekguild.com/openadventure), copyright 2014 Kyle Mecklem and released under the Creative Commons Attribution [CC-by-SA license](https://creativecommons.org/licenses/by-sa/4.0/). It is no longer.