# ShadowVolume **Repository Path**: moto2048/ShadowVolume ## Basic Information - **Project Name**: ShadowVolume - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-04-25 - **Last Updated**: 2020-12-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Shadow Volume Shadow Volume for Static-Scene-Object of Unity ### Advantage Normally, using Lightmap to present shadow in a scene. If you need sharp shadow edge, a huge size Lightmap texture must be baked. It will cost mush performance during rendering these Lightmap textures. Sometimes, even a size of 4096x4096 texture is not enough to present sharp shadow edge. And so many Lightmap textures will break the Static-Batching. In this case, Shadow Volume is a solution. It is particularly suitable for Toon-Rendering-Shadow and Polygon-Style-Shadow. ### Usage Scene : Assets/ShadowVolume/Example/Test1.unity Test2.unity Editor : Window->Lighting->Shadow Volume Setting > ![img](Screenshot.jpg)