# Unity_clean_IK **Repository Path**: moeleader/Unity_clean_IK ## Basic Information - **Project Name**: Unity_clean_IK - **Description**: An easy to use IK solver implementation for character controllers. - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-02-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity_clean_IK This is a barebones implementation of an IK solver, based on a Unity Example for Blendtrees. It includes repositioning and rerotation of the feet, as well as a collider displacing method, that pushes the character controller's collider upwards when there is no other way to ground both feet. ###Setup: 1. Set up your scene and characters (make sure the characters possess a character controller) 2. Add the CleanIK script to your characters 3. Assign the feet transforms respectively 4. Test the scene and adjust foot offset 5. Enable ik and rotation ![Alt text](gitPreview.png?raw=true "Clean IK Preview")