# sentry-unreal **Repository Path**: mirrors_getsentry/sentry-unreal ## Basic Information - **Project Name**: sentry-unreal - **Description**: Unreal Engine - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-03-04 - **Last Updated**: 2026-03-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
Sentry SDK for Unreal Engine
===========
This project is an SDK for Unreal Engine that wraps different Sentry's SDKs for both desktop, mobile and consoles. Also, it has a stable support for the [Unreal Engine crash reporter](https://docs.sentry.io/platforms/unreal/setup-crashreport/).
## Downloads
The SDK can be downloaded from the [Releases] page, which also lists the
changelog of every version, or from the [FAB] page via Epic Games launcher.
[releases]: https://github.com/getsentry/sentry-unreal/releases
[FAB]: https://www.unrealengine.com/marketplace/en-US/product/sentry-01
## Supported Platforms and Unreal Engine version
The SDK currently supports and is tested on the following platforms:
- Windows
- macOS
- Linux
- Android
- iOS
- PlayStation
- Xbox
- Nintendo Switch
The SDK compiles with three latest engine versions.
Blog posts:
* [Building the Sentry Unreal Engine SDK with GitHub Actions](https://blog.sentry.io/building-the-sentry-unreal-engine-sdk-with-github-actions/)
* [Game Console Support GA](https://blog.sentry.io/error-monitoring-and-crash-reporting-for-gaming-consoles/)
## Known Limitations
- On all platforms captured crashes are uploaded to Sentry only after relaunching the crashed app since the in-process handler cannot do this within the same session. The only exceptions are Windows and Linux for which the out-of-process crashpad handler is used and crashes are uploaded immediately.
- To automatically capture crashes in Windows game builds that were made using engine versions prior to UE 5.2, the [Crash Reporter has to be configured](https://docs.sentry.io/platforms/unreal/setup-crashreport/) or engine source code [modifications](https://github.com/EpicGames/UnrealEngine/pull/7976) must be applied.
- Using UGS binaries requires tagging of files to ensure the crashpad_handler.exe is present. For inclusion in build graph, you'd want something like this:
```