# d3-quadtree **Repository Path**: mirrors_d3/d3-quadtree ## Basic Information - **Project Name**: d3-quadtree - **Description**: Two-dimensional recursive spatial subdivision. - **Primary Language**: Unknown - **License**: ISC - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-08 - **Last Updated**: 2026-02-28 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # d3-quadtree A [quadtree](https://en.wikipedia.org/wiki/Quadtree) recursively partitions two-dimensional space into squares, dividing each square into four equally-sized squares. Each distinct point exists in a unique leaf node; coincident points are represented by a linked list. Quadtrees can accelerate various spatial operations, such as the [Barnes–Hut approximation](https://en.wikipedia.org/wiki/Barnes–Hut_simulation) for computing many-body forces, collision detection, and searching for nearby points. ## Resources - [Documentation](https://d3js.org/d3-quadtree) - [Examples](https://observablehq.com/collection/@d3/d3-quadtree) - [Releases](https://github.com/d3/d3-quadtree/releases) - [Getting help](https://d3js.org/community)