# quad-indices **Repository Path**: mirrors_Jam3/quad-indices ## Basic Information - **Project Name**: quad-indices - **Description**: creates the indices for a quad (two triangles) - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-23 - **Last Updated**: 2026-03-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # quad-indices [![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges) Creates the indices for a quad mesh (two triangles), ideal for sprites, 2D lines, font glyphs, billboards, and other features. ```js var createIndices = require('quad-indices') //basic usage: var quad = createIndices() // --> new Uint16Array([0, 1, 2, 0, 2, 3]) //N quads, array type: var quad = createIndices({ count: 2, type: 'array' }) // --> [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7] //counter-clockwise var quad = createIndices({ clockwise: false }) // --> new Uint16Array([0, 1, 2, 2, 1, 3]) //store in existing array var array = new Uint16Array(12) createIndices(array, { start: 6 }) // --> new Uint16Array([0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 3]) ``` ## Usage [![NPM](https://nodei.co/npm/quad-indices.png)](https://www.npmjs.com/package/quad-indices) #### `quad = createIndices([array], [opt])` Creates the indices for a quad mesh. Both parameters are optional. If `array` is provided and is a Buffer or array-like object, it will be used as output instead of creating a new object. Possible options: - `count` the number of quads to index, default 1 - `type` (string) the [dtype](https://www.npmjs.com/package/dtype) of the returned array, default '"uint16"' - `clockwise` (boolean) the orientation of the indices, default true - `start` the starting index to place the data into the array, default 0 ## License MIT, see [LICENSE.md](http://github.com/Jam3/quad-indices/blob/master/LICENSE.md) for details.