# zig-gamedev **Repository Path**: masx200/zig-gamedev ## Basic Information - **Project Name**: zig-gamedev - **Description**: https://github.com/zig-gamedev/zig-gamedev - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2026-01-04 - **Last Updated**: 2026-01-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # [zig-gamedev](https://github.com/zig-gamedev) dev repo The original repo spawned in July 2021 by [Michal Ziulek](https://github.com/michal-z). This is the main development repo for the [zig-gamedev libraries](https://github.com/zig-gamedev#libraries) and [sample applications](#sample-applications-native-wgpu). ## Getting Started - Download and install [Git LFS](https://git-lfs.com) - Download and install [anyzig](https://github.com/marler8997/anyzig) (recommended) or get a compatible Zig compiler by some other means. - Clone this repo `git clone git@github.com:zig-gamedev/zig-gamedev.git && cd zig-gamedev` Build and run a sample app: ```sh zig build physically_based_rendering_wgpu-run ``` Get a list of all available build steps for the native target: ```sh zig build -l ``` Get a list of all available build steps for web (using emscripten): ```sh zig build -l -Dtarget=wasm32-emscripten ``` ## Sample applications (native wgpu) Some of the sample applications are listed below. More can be found in [samples](samples/) directory. 1. [physically based rendering (wgpu)](samples/physically_based_rendering_wgpu): This sample implements physically-based rendering (PBR) and image-based lighting (IBL) to achive realistic looking rendering results.
`zig build physically_based_rendering_wgpu-run` physically based rendering (wgpu) 1. [audio experiments (wgpu)](samples/audio_experiments_wgpu): This sample lets the user experiment with audio and observe data that feeds the hardware.
`zig build audio_experiments_wgpu-run` audio experiments (wgpu) 1. [bullet physics test (wgpu)](samples/bullet_physics_test_wgpu): This sample application demonstrates how to use full 3D physics engine in your Zig programs.
`zig build bullet_physics_test_wgpu-run` bullet physics test (wgpu) 1. [procedural mesh (wgpu)](samples/procedural_mesh_wgpu): This sample shows how to efficiently draw several procedurally generated meshes.
`zig build procedural_mesh_wgpu-run` procedural mesh (wgpu) 1. [gui test (wgpu)](samples/gui_test_wgpu): This sample shows how to use our [zgui](libs/zgui) library.
`zig build gui_test_wgpu-run` gui test (wgpu) ## Sample applications (DirectX 12) Some of the sample applications are listed below. More can be found in [samples](samples/) directory. They can be built and run on Windows and Linux (Wine + VKD3D-Proton 2.8+): 1. [bindless](samples/bindless): This sample implements physically based shading and image based lighting to achieve realistic looking rendering results. It uses bindless textures and HLSL 6.6 dynamic resources.
`zig build bindless-run` bindless 1. [rasterization](samples/rasterization): This sample application shows how GPU rasterizes triangles in slow motion.
`zig build rasterization-run` rasterization 1. [simple raytracer](samples/simple_raytracer): This sample implements basic hybrid renderer. It uses rasterization to resolve primary rays and raytracing (DXR) for shadow rays.
`zig build simple_raytracer-run` simple raytracer 1. [mesh shader test](samples/mesh_shader_test): This sample shows how to use DirectX 12 Mesh Shader.
`zig build mesh_shader_test-run` mesh shader test