# quilkin **Repository Path**: lu-sa/quilkin ## Basic Information - **Project Name**: quilkin - **Description**: Quilkin 是由 Google 与 Embark 合作研发的一种非透明 UDP 代理,专门设计用于大型多人专用游戏服务器部署,以确保安全性、访问控制、遥测数据、指标等 - **Primary Language**: Rust - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: https://www.oschina.net/p/quilkin - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2022-12-20 - **Last Updated**: 2022-12-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

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[![GitHub](https://img.shields.io/github/license/googleforgames/quilkin)](./LICENSE) [![Crates.io](https://img.shields.io/crates/v/quilkin)](https://crates.io/crates/quilkin) [![Docs.rs](https://docs.rs/quilkin/badge.svg)](https://docs.rs/quilkin) [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/googleforgames/quilkin)](https://github.com/googleforgames/quilkin/releases) [![Discord](https://img.shields.io/discord/773975408265134100)](https://discord.gg/mfBNZjBDnc) [![Twitter Follow](https://img.shields.io/twitter/follow/quilkindev?style=social)](https://twitter.com/quilkindev) Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments, to ensure security, access control, telemetry data, metrics and more. It is designed to be used behind game clients as well as in front of dedicated game servers. ## Announcements * [Embark Studios: Say hi to Quilkin, an open-source UDP proxy](https://medium.com/embarkstudios/say-hi-to-quilkin-an-open-source-udp-proxy-88577c795204) * [Google Cloud: Introducing Quilkin: open-source UDP proxies built for game server communication](https://cloud.google.com/blog/products/gaming/introducing-quilkin) ## Project State Project is currently in *alpha* status, and is being actively developed. Expect things to break. Not to be used in production systems. ## Documentation ### Releases * v0.4.0 ([guides](https://googleforgames.github.io/quilkin/v0.4.0/book/), [api](https://googleforgames.github.io/quilkin/v0.4.0/api/quilkin/), [macros](https://googleforgames.github.io/quilkin/v0.4.0/api/quilkin_macros/)) * v0.3.0 ([guides](https://googleforgames.github.io/quilkin/v0.3.0/book/), [api](https://googleforgames.github.io/quilkin/v0.3.0/api/quilkin/), [macros](https://googleforgames.github.io/quilkin/v0.3.0/api/quilkin_macros/)) * v0.2.0 ([guides](https://googleforgames.github.io/quilkin/v0.2.0/book/), [api](https://googleforgames.github.io/quilkin/v0.2.0/api/quilkin/), [macros](https://googleforgames.github.io/quilkin/v0.2.0/api/quilkin_macros/)) * v0.1.0 ([guides](https://github.com/googleforgames/quilkin/blob/v0.1.0/README.md#usage), [api](https://docs.rs/quilkin/0.1.0/quilkin/), [macros](https://docs.rs/quilkin-macros/0.1.0/quilkin_macros/)). ### Development > This documentation is for the development version of Quilkin, currently active on the `main` branch. To view the > documentation for a specific release, click on the appropriate release documentation link above. * [Guide](https://googleforgames.github.io/quilkin/main/book/) * [Api](https://googleforgames.github.io/quilkin/main/api/quilkin/) * [Macros](https://googleforgames.github.io/quilkin/main/api/quilkin_macros/) ## Code of Conduct Participation in this project comes under the [Contributor Covenant Code of Conduct](code-of-conduct.md) ## Development and Contribution Please read the [contributing](CONTRIBUTING.md) guide for directions on writing code and submitting Pull Requests. Quilkin is in active development - we would love your help in shaping its future! ## Community There are lots of ways to engage with the Quilkin community: * Here on [Github](https://github.com/googleforgames/quilkin) via [issues](https://github.com/googleforgames/quilkin/issues) and [pull requests](https://github.com/googleforgames/quilkin/pulls). * Join our [mailing list](https://groups.google.com/forum/#!forum/quilkin-discuss), which also gives you access to our continuous integration builds. * Join our [Discord chat server](https://discord.gg/mfBNZjBDnc). * Follow up on [Twitter](https://twitter.com/quilkindev). * Join our monthly community meetings ([webcal](https://calendar.google.com/calendar/embed?src=c_9mgnkieltlphoijg5uio0g6a14%40group.calendar.google.com&ctz=America%2FLos_Angeles), [ical](https://calendar.google.com/calendar/ical/c_9mgnkieltlphoijg5uio0g6a14%40group.calendar.google.com/public/basic.ics), [recordings](https://www.youtube.com/playlist?list=PLhkWKwFGACw1oG-qbKQZBlAKAfuG_XpTd)). ## Credits Many concepts and architectural decisions were inspired by [Envoy Proxy](https://www.envoyproxy.io/). Huge thanks to that team for the inspiration they provided with all their hard work. ## Companies using Quilkin [Embark Studios](https://www.embark-studios.com/) ## Licence Apache 2.0 Quilly, the Quilkin mascot