# gaussian-splatting
**Repository Path**: kahsolt/gaussian-splatting
## Basic Information
- **Project Name**: gaussian-splatting
- **Description**: Fork of inria's original 3d-gaussian-splatting, targeted for running on Windows with CUDA 12, and dramatically cleanified & rearranged the code, making it clearer to understand. :)
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 2
- **Forks**: 0
- **Created**: 2024-03-31
- **Last Updated**: 2025-11-30
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
> This is a fork of inria's original [3d-gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting), a wonderful work! š¤š
> We make it targeted for running on Windows with CUDA 12, and dramatically cleanified & rearranged the code, making it clearer to understand. :)
----
# 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis (* indicates equal contribution)
| [Webpage](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [Full Paper](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [Video](https://youtu.be/T_kXY43VZnk) | [Other GRAPHDECO Publications](http://www-sop.inria.fr/reves/publis/gdindex.php) | [FUNGRAPH project page](https://fungraph.inria.fr) |
| [T&T+DB COLMAP (650MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/input/tandt_db.zip) | [Pre-trained Models (14 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip) | [Viewers for Windows (60MB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/binaries/viewers.zip) | [Evaluation Images (7 GB)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/evaluation/images.zip) |

This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/). We further provide the reference images used to create the error metrics reported in the paper, as well as recently created, pre-trained models.
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@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}