# SkeletonView **Repository Path**: isstarz/SkeletonView ## Basic Information - **Project Name**: SkeletonView - **Description**: ☠️ An elegant way to show users that something is happening and also prepare them to which contents they are awaiting - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: feature/xcframework - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-16 - **Last Updated**: 2021-03-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](Assets/header2.jpg)

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FeaturesGuidesInstallationUsageMiscellaneousContributing

**🌎 README is available in other languages: [🇪🇸](https://github.com/Juanpe/SkeletonView/blob/main/README_es.md) . [🇨🇳](https://github.com/Juanpe/SkeletonView/blob/main/README_zh.md) . [🇧🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_pt-br.md) . [🇰🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_ko.md) . [🇫🇷](https://github.com/Juanpe/SkeletonView/blob/main/README_fr.md)** Today almost all apps have async processes, such as API requests, long running processes, etc. While the processes are working, usually developers place a loading view to show users that something is going on. **SkeletonView** has been conceived to address this need, an elegant way to show users that something is happening and also prepare them for which contents are waiting. Enjoy it! 🙂 ## - [🌟 Features](#-features) - [🎬 Guides](#-guides) - [📲 Installation](#-installation) - [🐒 Usage](#-usage) - [🌿 Collections](#-collections) - [🔠 Texts](#-texts) - [🦋 Appearance](#-appearance) - [🎨 Custom colors](#-custom-colors) - [Image captured from website https://flatuicolors.com](#image-captured-from-website-httpsflatuicolorscom) - [🏃‍♀️ Animations](#️-animations) - [🏄 Transitions](#-transitions) - [✨ Miscellaneous](#-miscellaneous) - [❤️ Contributing](#️-contributing) - [📢 Mentions](#-mentions) - [👨🏻‍💻 Author](#-author) - [👮🏻 License](#-license) ## 🌟 Features * Easy to use * All UIViews are skeletonables * Fully customizable * Universal (iPhone & iPad) * Interface Builder friendly * Simple Swift syntax * Lightweight readable codebase ## 🎬 Guides | [![](https://img.youtube.com/vi/75kgOhWsPNA/maxresdefault.jpg)](https://youtu.be/75kgOhWsPNA)|[![](https://img.youtube.com/vi/MVCiM_VdxVA/maxresdefault.jpg)](https://youtu.be/MVCiM_VdxVA)|[![](https://img.youtube.com/vi/Qq3Evspeea8/maxresdefault.jpg)](https://youtu.be/Qq3Evspeea8)|[![](https://img.youtube.com/vi/ZOoPtBwDRT0/maxresdefault.jpg)](https://youtu.be/ZOoPtBwDRT0)|[![](https://img.youtube.com/vi/Zx1Pg1gPfxA/maxresdefault.jpg)](https://www.youtube.com/watch?v=Zx1Pg1gPfxA) |:---: | :---: |:---: | :---: | :---: |[**SkeletonView Guides - Getting started**](https://youtu.be/75kgOhWsPNA)|[**How to Create Loading View with Skeleton View in Swift 5.2**](https://youtu.be/MVCiM_VdxVA) by iKh4ever Studio|[**Create Skeleton Loading View in App (Swift 5) - Xcode 11, 2020**](https://youtu.be/Qq3Evspeea8) by iOS Academy| [**Add An Elegant Loading Animation in Swift***](https://youtu.be/ZOoPtBwDRT0) by Gary Tokman| [**Cómo crear una ANIMACIÓN de CARGA de DATOS en iOS**](https://www.youtube.com/watch?v=Zx1Pg1gPfxA) by MoureDev ## 📲 Installation * [CocoaPods](https://guides.cocoapods.org/using/using-cocoapods.html): ```ruby pod 'SkeletonView' ``` * [Carthage](https://github.com/Carthage/Carthage): ```ruby github "Juanpe/SkeletonView" ``` * [Swift Package Manager](https://swift.org/package-manager/): ```swift dependencies: [ .package(url: "https://github.com/Juanpe/SkeletonView.git", from: "1.7.0") ] ``` ## 🐒 Usage Only **3** steps needed to use `SkeletonView`: 1️⃣ Import SkeletonView in proper place. ```swift import SkeletonView ``` 2️⃣ Now, set which views will be `skeletonables`. You achieve this in two ways: **Using code:** ```swift avatarImageView.isSkeletonable = true ``` **Using IB/Storyboards:** ![](Assets/storyboard.png) 3️⃣ Once you've set the views, you can show the **skeleton**. To do so, you have **4** choices: ```swift (1) view.showSkeleton() // Solid (2) view.showGradientSkeleton() // Gradient (3) view.showAnimatedSkeleton() // Solid animated (4) view.showAnimatedGradientSkeleton() // Gradient animated ``` **Preview**
Solid
Gradient
Solid Animated
Gradient Animated
> 📣 **IMPORTANT!** > > `SkeletonView` is recursive, so if you want show the skeleton in all skeletonable views, you only need to call the show method in the main container view. For example, with `UIViewControllers`. ### 🌿 Collections ```SkeletonView``` is compatible with ```UITableView``` and ```UICollectionView```. **UITableView** If you want to show the skeleton in a ```UITableView```, you need to conform to ```SkeletonTableViewDataSource``` protocol. ``` swift public protocol SkeletonTableViewDataSource: UITableViewDataSource { func numSections(in collectionSkeletonView: UITableView) -> Int func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier } ``` As you can see, this protocol inherits from ```UITableViewDataSource```, so you can replace this protocol with the skeleton protocol. This protocol has a default implementation: ``` swift func numSections(in collectionSkeletonView: UITableView) -> Int // Default: 1 ``` ``` swift func collectionSkeletonView(_ skeletonView: UITableView, numberOfRowsInSection section: Int) -> Int // Default: // It calculates how many cells need to populate whole tableview ``` There is only one method you need to implement to let Skeleton know the cell identifier. This method doesn't have default implementation: ``` swift func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier ``` **Example** ``` swift func collectionSkeletonView(_ skeletonView: UITableView, cellIdentifierForRowAt indexPath: IndexPath) -> ReusableCellIdentifier { return "CellIdentifier" } ``` Besides, you can skeletonize both the headers and footers. You need to conform to `SkeletonTableViewDelegate` protocol. ```swift public protocol SkeletonTableViewDelegate: UITableViewDelegate { func collectionSkeletonView(_ skeletonView: UITableView, identifierForHeaderInSection section: Int) -> ReusableHeaderFooterIdentifier? // default: nil func collectionSkeletonView(_ skeletonView: UITableView, identifierForFooterInSection section: Int) -> ReusableHeaderFooterIdentifier? // default: nil } ``` > 📣 **IMPORTANT!** > > 1️⃣ If you are using resizable cells (**`tableView.rowHeight = UITableViewAutomaticDimension`**), it's mandatory define the **`estimatedRowHeight`**. > > 2️⃣ When you add elements in a **`UITableViewCell`** you should add it to **`contentView`** and not to the cell directly. > ```swift > self.contentView.addSubview(titleLabel) ✅ > self.addSubview(titleLabel) ❌ > ``` **UICollectionView** For `UICollectionView`, you need to conform to `SkeletonCollectionViewDataSource` protocol. ``` swift public protocol SkeletonCollectionViewDataSource: UICollectionViewDataSource { func numSections(in collectionSkeletonView: UICollectionView) -> Int // default: 1 func collectionSkeletonView(_ skeletonView: UICollectionView, numberOfItemsInSection section: Int) -> Int func collectionSkeletonView(_ skeletonView: UICollectionView, cellIdentifierForItemAt indexPath: IndexPath) -> ReusableCellIdentifier func collectionSkeletonView(_ skeletonView: UICollectionView, supplementaryViewIdentifierOfKind: String, at indexPath: IndexPath) -> ReusableCellIdentifier? // default: nil } ``` The rest of the process is the same as ```UITableView``` ### 🔠 Texts ![](Assets/multilines2.png) When using elements with text, ```SkeletonView``` draws lines to simulate text. Besides, you can decide how many lines you want. If ```numberOfLines``` is set to zero, it will calculate how many lines needed to populate the whole skeleton and it will be drawn. Instead, if you set it to one, two or any number greater than zero, it will only draw this number of lines. You can set some properties for multilines elements. | Property | Values | Default | Preview | ------- | ------- |------- | ------- | **Filling percent** of the last line. | `0...100` | `70%` | ![](Assets/multiline_lastline.png) | **Corner radius** of lines. (**NEW**) | `0...10` | `0` | ![](Assets/multiline_corner.png) To modify the percent or radius **using code**, set the properties: ```swift descriptionTextView.lastLineFillPercent = 50 descriptionTextView.linesCornerRadius = 5 ``` Or, if you prefer use **IB/Storyboard**: ![](Assets/multiline_customize.png) ### 🦋 Appearance The skeletons have a default appearance. So, when you don't specify the color, gradient or multilines properties, `SkeletonView` uses the default values. Default values: - **tintColor**: UIColor - *default: `.skeletonDefault` (same as `.clouds` but adaptive to dark mode)* - **gradient**: SkeletonGradient - *default: `SkeletonGradient(baseColor: .skeletonDefault)`* - **multilineHeight**: CGFloat - *default: 15* - **multilineSpacing**: CGFloat - *default: 10* - **multilineLastLineFillPercent**: Int - *default: 70* - **multilineCornerRadius**: Int - *default: 0* - **skeletonCornerRadius**: CGFloat (IBInspectable) (Make your skeleton view with corner) - *default: 0* To get these default values you can use `SkeletonAppearance.default`. Using this property you can set the values as well: ```swift SkeletonAppearance.default.multilineHeight = 20 SkeletonAppearance.default.tintColor = .green ``` You can also specifiy these line appearance properties on a per-label basis: - **lastLineFillPercent**: Int - **linesCornerRadius**: Int - **skeletonLineSpacing**: CGFloat - **skeletonPaddingInsets**: UIEdgeInsets ### 🎨 Custom colors You can decide which color the skeleton is tinted with. You only need to pass as a parameter the color or gradient you want. **Using solid colors** ```swift view.showSkeleton(usingColor: UIColor.gray) // Solid // or view.showSkeleton(usingColor: UIColor(red: 25.0, green: 30.0, blue: 255.0, alpha: 1.0)) ``` **Using gradients** ``` swift let gradient = SkeletonGradient(baseColor: UIColor.midnightBlue) view.showGradientSkeleton(usingGradient: gradient) // Gradient ``` Besides, **SkeletonView** features 20 flat colors 🤙🏼 ```UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...``` ![](Assets/flatcolors.png) ###### Image captured from website [https://flatuicolors.com](https://flatuicolors.com) ### 🏃‍♀️ Animations **SkeletonView** has two built-in animations, *pulse* for solid skeletons and *sliding* for gradients. Besides, if you want to do your own skeleton animation, it's really easy. Skeleton provides the `showAnimatedSkeleton` function which has a ```SkeletonLayerAnimation``` closure where you can define your custom animation. ```swift public typealias SkeletonLayerAnimation = (CALayer) -> CAAnimation ``` You can call the function like this: ```swift view.showAnimatedSkeleton { (layer) -> CAAnimation in let animation = CAAnimation() // Customize here your animation return animation } ``` It's available ```SkeletonAnimationBuilder```. It's a builder to make ```SkeletonLayerAnimation```. Today, you can create **sliding animations** for gradients, deciding the **direction** and setting the **duration** of the animation (default = 1.5s). ```swift // func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5) -> SkeletonLayerAnimation let animation = SkeletonAnimationBuilder().makeSlidingAnimation(withDirection: .leftToRight) view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation) ``` ```GradientDirection``` is an enum, with theses cases: | Direction | Preview |------- | ------- | .leftRight | ![](Assets/sliding_left_to_right.gif) | .rightLeft | ![](Assets/sliding_right_to_left.gif) | .topBottom | ![](Assets/sliding_top_to_bottom.gif) | .bottomTop | ![](Assets/sliding_bottom_to_top.gif) | .topLeftBottomRight | ![](Assets/sliding_topLeft_to_bottomRight.gif) | .bottomRightTopLeft | ![](Assets/sliding_bottomRight_to_topLeft.gif) > **😉 TRICK!** > > Exist another way to create sliding animations, just using this shortcut: > ```swift > let animation = GradientDirection.leftToRight.slidingAnimation() > ``` ### 🏄 Transitions **SkeletonView** has built-in transitions to **show** or **hide** the skeletons in a *smoother* way 🤙 To use the transition, simply add the ```transition``` parameter to your ```showSkeleton()``` or ```hideSkeleton()``` function with the transition time, like this: ```swift view.showSkeleton(transition: .crossDissolve(0.25)) //Show skeleton cross dissolve transition with 0.25 seconds fade time view.hideSkeleton(transition: .crossDissolve(0.25)) //Hide skeleton cross dissolve transition with 0.25 seconds fade time ``` The default value is `crossDissolve(0.25)` **Preview**
None
Cross dissolve
## ✨ Miscellaneous **Hierarchy** Since ```SkeletonView``` is recursive, and we want skeleton to be very efficient, we want to stop recursion as soon as possible. For this reason, you must set the container view as `Skeletonable`, because Skeleton will stop looking for `skeletonable` subviews as soon as a view is not Skeletonable, breaking then the recursion. Because an image is worth a thousand words: In this example we have a `UIViewController` with a `ContainerView` and a `UITableView`. When the view is ready, we show the skeleton using this method: ``` view.showSkeleton() ``` > ```isSkeletonable```= ☠️ | Configuration | Result| |:-------:|:-------:| | | | | | | | | | || | | | | | | | **Hierarchy in collections** Here is an illustration that shows how you should specify which elements are skeletonables when you are using an `UITableView`: As you can see, we have to make skeletonable the tableview, the cell and the UI elements, but we don't need to set as skeletonable the `contentView` **Skeleton views layout** Sometimes skeleton layout may not fit your layout because the parent view bounds have changed. ~For example, rotating the device.~ You can relayout the skeleton views like so: ```swift override func viewDidLayoutSubviews() { view.layoutSkeletonIfNeeded() } ``` > 📣 **IMPORTANT!** > > You shouldn't call this method. From **version 1.8.1** you don't need to call this method, the library does automatically. So, you can use this method **ONLY** in the cases when you need to update the layout of the skeleton manually. **Update skeleton** You can change the skeleton configuration at any time like its colour, animation, etc. with the following methods: ```swift (1) view.updateSkeleton() // Solid (2) view.updateGradientSkeleton() // Gradient (3) view.updateAnimatedSkeleton() // Solid animated (4) view.updateAnimatedGradientSkeleton() // Gradient animated ``` **Hiding views when the animation starts** Sometimes you wanna hide some view when the animation starts, so there is a quick property that you can use to make this happen: ```swift view.isHiddenWhenSkeletonIsActive = true // This works only when isSkeletonable = true ``` **Debug** To facilitate the debug tasks when something is not working fine. **`SkeletonView`** has some new tools. First, `UIView` has available a new property with his skeleton info: ```swift var skeletonDescription: String ``` The skeleton representation looks like this: ![](Assets/debug_description.png) Besides, you can activate the new **debug mode**. You just add the environment variable `SKELETON_DEBUG` and activate it. ![](Assets/debug_mode.png) Then, when the skeleton appears, you can see the view hierarchy in the Xcode console.
Open to see an output example
**Supported OS & SDK Versions** * iOS 9.0+ * tvOS 9.0+ * Swift 5 ## ❤️ Contributing This is an open source project, so feel free to contribute. How? - Open an [issue](https://github.com/Juanpe/SkeletonView/issues/new). - Send feedback via [email](mailto://juanpecatalan.com). - Propose your own fixes, suggestions and open a pull request with the changes. See [all contributors](https://github.com/Juanpe/SkeletonView/graphs/contributors) For more information, please read the [contributing guidelines](https://github.com/Juanpe/SkeletonView/blob/main/CONTRIBUTING.md). ## 📢 Mentions - [iOS Dev Weekly #327](https://iosdevweekly.com/issues/327#start) - [Hacking with Swift Articles](https://www.hackingwithswift.com/articles/40/skeletonview-makes-loading-content-beautiful) - [Top 10 Swift Articles November](https://medium.mybridge.co/swift-top-10-articles-for-the-past-month-v-nov-2017-dfed7861cd65) - [30 Amazing iOS Swift Libraries (v2018)](https://medium.mybridge.co/30-amazing-ios-swift-libraries-for-the-past-year-v-2018-7cf15027eee9) - [AppCoda Weekly #44](http://digest.appcoda.com/issues/appcoda-weekly-issue-44-81899) - [iOS Cookies Newsletter #103](https://us11.campaign-archive.com/?u=cd1f3ed33c6527331d82107ba&id=48131a516d) - [Swift Developments Newsletter #113](https://andybargh.com/swiftdevelopments-113/) - [iOS Goodies #204](http://ios-goodies.com/post/167557280951/week-204) - [Swift Weekly #96](http://digest.swiftweekly.com/issues/swift-weekly-issue-96-81759) - [CocoaControls](https://www.cocoacontrols.com/controls/skeletonview) - [Awesome iOS Newsletter #74](https://ios.libhunt.com/newsletter/74) - [Swift News #36](https://www.youtube.com/watch?v=mAGpsQiy6so) - [Best iOS articles, new tools & more](https://medium.com/flawless-app-stories/best-ios-articles-new-tools-more-fcbe673e10d) ## 👨🏻‍💻 Author [Juanpe Catalán](http://www.twitter.com/JuanpeCatalan) Buy me a coffee ## 👮🏻 License ``` MIT License Copyright (c) 2017 Juanpe Catalán Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```