# Realistic-Real-Time-Grass-Rendering-With-Unity **Repository Path**: hongfeixu/Realistic-Real-Time-Grass-Rendering-With-Unity ## Basic Information - **Project Name**: Realistic-Real-Time-Grass-Rendering-With-Unity - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-01-06 - **Last Updated**: 2021-01-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Realistic-Real-Time-Grass-Rendering-With-Unity ![GitHub](https://img.shields.io/github/license/chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity) ![](https://img.shields.io/badge/platform-win--64-brightgreen) ![](https://img.shields.io/badge/unity-5.6%2B-brightgreen) ### Description Realistic Real Time Grass Rendering With Unity. ![](http://images2017.cnblogs.com/blog/686199/201709/686199-20170924102024259-1948824515.jpg) Using the Geometry Shader to generate millions of grass on GPU. ![](http://images2017.cnblogs.com/blog/686199/201709/686199-20170924102841103-1853404544.png) ref:Edward Lee ### Article(Chinese) [利用GPU实现无尽草地的实时渲染](http://www.cnblogs.com/murongxiaopifu/p/7572703.html) ### Article(English) [Using the Geometry Shader In Unity To Generate Countless Of Grass On GPU](https://medium.com/chenjd-xyz/using-the-geometry-shader-in-unity-to-generate-countless-of-grass-on-gpu-4ca6d78b3de6) ### Requirement Unity 5.6+ ## Update Unity 2017.3 supports 32-bit index buffer. ### Ref 【1】[《Chapter 7. Rendering Countless Blades of Waving Grass》](https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch07.html) 【2】[《Rendering Grass Terrains in Real-Time with Dynamic Lighting》](http://kevinboulanger.net/publications/grassSiggraph2006ppt.pdf) 【3】[《REALISTIC REAL-TIME GRASS RENDERING》](http://illogictree.com/blog/projects/) 【4】[《Programming Guide for Direct3D 11》](https://msdn.microsoft.com/en-us/library/windows/desktop/mt787170(v=vs.85).aspx)