# Graphics **Repository Path**: dv_zheng/Graphics ## Basic Information - **Project Name**: Graphics - **Description**: Graphics settings plugin for AIGirl - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-09-30 - **Last Updated**: 2021-09-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Graphics Graphics settings plugin for AIGirl and HoneySelect2 Inspired and heavily influenced by PHIBL. Please refer to unity's [post processing stack manual](https://docs.unity3d.com/2018.2/Documentation/Manual/PostProcessingOverview.html) for detailed description of the settings. [日本語](https://docs.unity3d.com/ja/2018.2/Manual/PostProcessingOverview.html) Similar to PHIBL, Graphics uses cubemaps for imaged based lighting (IBL). Some sample cubemaps available [here](https://mega.nz/#F!PEMRkASB!I0ZTv4OgV-mSxX07MWDMQw). Put them in a folder named "cubemaps" at the root of the installation folder. You can configure the path for them with [Configuration Manager](https://github.com/BepInEx/BepInEx.ConfigurationManager). ## Attributions [Alloy](https://github.com/Josh015/Alloy) [SEGI](https://github.com/sonicether/SEGI) [PCSS](https://github.com/TheMasonX/UnityPCSS) [keijiro/PostProcessingUtilities](https://github.com/keijiro/PostProcessingUtilities) [IllusionModdingAPI](https://github.com/IllusionMods/IllusionModdingAPI)