# armorpaint **Repository Path**: dseaice/armorpaint ## Basic Information - **Project Name**: armorpaint - **Description**: No description available - **Primary Language**: Unknown - **License**: Zlib - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-19 - **Last Updated**: 2024-06-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](https://armorpaint.org/img/git.jpg) armorpaint ============== [ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armorpaint/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armorpaint cd armorpaint ``` **Windows** ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) armorcore\Kinc\make --from armorcore -g direct3d11 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly ``` **Linux** ```bash armorcore/Kinc/make --from armorcore -g opengl --compiler clang --compile cd armorcore/Deployment strip ArmorPaint ./ArmorPaint ../../build/krom ``` **macOS** ```bash git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc armorcore/Kinc/make --from armorcore -g metal cp -a build/krom/ armorcore/Deployment # Open generated Xcode project at `build/ArmorPaint.xcodeproj` # Build and run ``` **Android** *wip* ```bash git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kinc armorcore/Kinc/make android --from armorcore -g opengl cp -r build/krom/* build/ArmorPaint/app/src/main/assets/ # Manual tweaking is required for now: # https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68 # Open generated Android Studio project at `build/ArmorPaint` # Build for device ``` **iOS** *wip* ```bash git clone https://github.com/armory3d/armorpaint_plugins Libraries/plugins git apply armorcore/patch/ios_document_picker.diff --directory=armorcore/Kinc git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc armorcore/Kinc/make ios --from armorcore -g metal cp -a build/krom/ armorcore/Deployment # Open generated Xcode project `build/ArmorPaint.xcodeproj` # Set iOS Deployment Target to 11.0 # Build for device in release mode ``` **Windows DXR** *wip* ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc armorcore\Kinc\make --from armorcore -g direct3d12 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly ``` **Linux VKRT** *wip* ```bash git clone --recursive https://github.com/armory3d/glsl_to_spirv armorcore/Libraries/glsl_to_spirv git apply armorcore/patch/vulkan_raytrace.diff --directory=armorcore/Kinc armorcore/Kinc/make --from armorcore -g vulkan --compiler clang --compile cd armorcore/Deployment strip ArmorPaint ./ArmorPaint ../../build/krom ``` **Windows VR** *wip* ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) armorcore\Kinc\make --from armorcore -g direct3d11 --vr oculus # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly ``` **Updating cloned repository** ```bash git pull origin main git submodule update --init --recursive # Delete `armorpaint/build` directory if present ``` **Generating a locale file** ```bash pip install typing_extensions -t Assets/locale/tools python ./Assets/locale/tools/extract_locales.py # Generates an `Assets/locale/.json` file ``` **Release builds** *Optional, used for best performance* ```bash # Compile krom.js using the closure compiler https://developers.google.com/closure/compiler # Generate a v8 snapshot file export ARM_SNAPSHOT=1 armorcore/Kinc/make --from armorcore -g api ./ArmorPaint . --snapshot # Generates a `krom.bin` file from `krom.js` file ```