# Unity-VariableTileLayout **Repository Path**: coco10086/Unity-VariableTileLayout ## Basic Information - **Project Name**: Unity-VariableTileLayout - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-31 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity-VariableTileLayout UI Components that can create a [Pintrest](https://www.pinterest.com/) style tile layout. ![screenshot01](https://github.com/kiepng/Unity-VariableTileLayout/blob/master/Documents/screenshot01.png) ![screenshot02](https://github.com/kiepng/Unity-VariableTileLayout/blob/master/Documents/screenshot02.png) ## Start Axis -> Horizontal Shorten the graphic width to cellsize.x and determine the height of the cell according to the original ratio. ![screenshot03](https://github.com/kiepng/Unity-VariableTileLayout/blob/master/Documents/screenshot03.gif) ## Start Axis -> Vertical Shorten the graphic height to cellsize.y and determine the width of the cell according to the original ratio. ![screenshot04](https://github.com/kiepng/Unity-VariableTileLayout/blob/master/Documents/screenshot04.gif) ## Environment Unity 2018.2.8f1 ## License MIT