# Kit25D
**Repository Path**: coco10086/Kit25D
## Basic Information
- **Project Name**: Kit25D
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-07-31
- **Last Updated**: 2020-12-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# What's the Kit25D?
https://www.youtube.com/watch?v=jAVQGz3MJ1E
Basically, It allows you to create a fake 3D world with 2D colliders and sprites. I have to say, it has a lot of tricks to do that. If you wanna use this kit, sometimes you have to twist your brain a little bit. The kit heavily depends on sprite masks (for shadow) & sprite pivots (for sorting). And while you are preparing your prefabs, you can have some hard time.
# Features
- Player Movement
- X, Y and FakeZ (for jump)
- Raycast based collision detection
- Slopes Handling
- Environment
- Static obstacles (like trees, walls with no roof)
- Dynamic obstacles (like boxes, short walls, player can jump on)
- Floating Platforms (player can jump on, player can't jump from under)
## Recommended Settings
- Project Settings -> Time -> **Fixed Timestamp** = **0.01**
- Add Layers (**Obstacle**)
- Add Tags (**LevelBounds**, **JumpBlocker**)