# Kit25D **Repository Path**: coco10086/Kit25D ## Basic Information - **Project Name**: Kit25D - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-31 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # What's the Kit25D?

https://www.youtube.com/watch?v=jAVQGz3MJ1E Basically, It allows you to create a fake 3D world with 2D colliders and sprites. I have to say, it has a lot of tricks to do that. If you wanna use this kit, sometimes you have to twist your brain a little bit. The kit heavily depends on sprite masks (for shadow) & sprite pivots (for sorting). And while you are preparing your prefabs, you can have some hard time. # Features - Player Movement - X, Y and FakeZ (for jump) - Raycast based collision detection - Slopes Handling - Environment - Static obstacles (like trees, walls with no roof) - Dynamic obstacles (like boxes, short walls, player can jump on) - Floating Platforms (player can jump on, player can't jump from under) ## Recommended Settings - Project Settings -> Time -> **Fixed Timestamp** = **0.01** - Add Layers (**Obstacle**) - Add Tags (**LevelBounds**, **JumpBlocker**)