# Automata-Gen-3 **Repository Path**: bit2atom/Automata-Gen-3 ## Basic Information - **Project Name**: Automata-Gen-3 - **Description**: Generalized Cellular Automata generator: Easily explore, combine and refine many different types of algorithms - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-29 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Automata-Gen-3/Omniscience ============== This is my full Eclipse workspace folder, plus runnable jar. YouTube videos of this program can be found at https://www.youtube.com/channel/UCZD4RoffXIDoEARW5aGkEbg/videos Setup: - Run program from included jar, or through Eclipse by selecting the "Automata-Gen-3-master/workspace" folder on program start. You could also import the included source to another IDE. ============== Basic Use: - Right click to toggle Play/Pause. - Left click on the grid use the selected Tool. - Scroll Wheel will cycle through the selected MouseWheel menu item. ============== Colour Scheme & Graphics: - Cells are one pixel each. I recommend using 'magnifier' on windows or 'KMag' on Linux when viewing. - Colour Scheme can be changed from the MouseWheel menu. - Positive Numbers are typically black or grey-scale. - Negative numbers are typically Red or Red-to-Yellow. - When the maximum value of all cells is 1, all cells of value 1 are black. - When the maximum value is larger than one, value 1 is light blue. ============== Notable Features, Advanced Use & Techniques (wip): ============== 3D: Every rule is viewable in a single 'plane' or Z-Layer, but these layers can, and might interact - There is limited 3D support, involving what the user interface names 'layers'. Default universe settings include 16 layers. - Default settings only compute the one layer that is active. - Activating all layers for computation can be done using the value -1 under dialog option "Target Z-Layer" of menu item 'Ruleset'/'Recast Rule Parameters'. - Some preset rules are aware of neighbours present in 3D space, and will typically behave strangely or resist change when only one layer is active. - UI: Reseed All & Erase All will affect all layers. Reseed Layer & Erase Layer only affect the currently viewed layer. ============== Tool Control: Tools can be used to place blocks when the universe is both paused & running - Tools are used by left-clicking and/or dragging. - Tools can be configured to have any integer: Placement Area, Value, Distribution Strength: Random(1/x), Value Variation: Random(x). - Size and Value can be mapped to the MouseWheel, allowing quick tool adjustments. - Config Example: To set a tool's Random Value Distribution between -50 and +50, set the tool value to -50, and set the value variation to 101. Special Cases: - 'Tools'/'Place Random Blocks' with Subfunctions 2 & 3: The distribution is set to spaceing 3 and spacing 2 horizontal lines instead of solid blocks. - 'Tools'/'Place Random Blocks' with Subfunctions 1: Random values between -16 and 16 will be placed, in random positions. - 'Tools'/'Apply Custom Tool': The last user-set tool will be restored and activated. - 'Editor'/'Tool: Copy': Captures data from the grid to the clipboard - 'Editor'/'Tool: Paste': Pastes data from the clipboard ============== Seeding: Placing initial values or value-overrides into the grid - You can reseed both the current active layer, and all 3D layers through the 'Universe'/'Reseed' options - Seeding can be configured under 'Universe'/'Set Seed' - 'Constant Seeding' is a special Rule that applies a seed from RNG each turn. It is considered as 'Rule -1', and can be added through the menu 'Ruleset'/'Add Constant Seeding' - 'Constant Seeding' is configurable like all rules that have additional parameters. It can be modified through the 'Ruleset'/'Recast Rule Parameters' menu item. ============== Full Menu Option Guide (wip) ==============