# progressBar_dev
**Repository Path**: binid/progressBar_dev
## Basic Information
- **Project Name**: progressBar_dev
- **Description**: No description available
- **Primary Language**: JavaScript
- **License**: Not specified
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2022-02-05
- **Last Updated**: 2022-02-05
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
## 环形进度条
[环形示例](https://bin7096.github.io/progressBar/progressBar.html) https://bin7096.github.io/progressBar/progressBar.html
### html:
```html
进度条演示
```
### js:
```js
window.onload = function (){
var vConsole = new VConsole();
var resize_num = 0;
//用来传递参数集
var obj1;
var obj2;
var obj3;
/**
* 初始化进度条 progressBar.init(type, widthPercent, percent, bgcolor, barcolor, canvas_id, num)
* @param type string 进度条类型
* @param widthPercent int 宽度百分比
* @param percent int 进度百分比
* @param bgcolor string 背景色
* @param barcolor string 进度条颜色
* @param canvas_id string canvas画布ID属性
* @param num int 等份数
*/
var styleObj1 = obj1 = progressBar.init('pureColorAnnular', 30, 50, 'rgb(146,80,58)', '#3399FF', 'progressBar', 100);
var styleObj2 = obj2 = progressBar.init('pureColorAnnular', 60, 30, '#CCC', '#3399FF', 'progressBar2', 200);
var styleObj3 = obj3 = progressBar.init('pureColorAnnular', 90, 30, '#CCC', 'rgb(146,80,58)', 'progressBar3', 300);
//progressBar.js中的定时器都是10毫秒,注意按照上一步传递的等份数延时执行增加和减少方法
setTimeout(function () {
/**
* 增加 progressBar.add(pbObj, endPercent, num)
* @param pbObj Object 上一步执行返回的参数集对象
* @param endPercent int 增加后最终百分比值
* @param num int 等份数
*/
let addObj1 = obj1 = progressBar.add(styleObj1, 70, 100);
let addObj2 = obj2 = progressBar.add(styleObj2, 60, 200);
let addObj3 = obj3 = progressBar.add(styleObj3, 80, 300);
setTimeout(function () {
/**
* 减少 progressBar.refund(pbObj, endPercent, num)
* @param pbObj Object 上一步执行返回的参数集对象
* @param endPercent int 减少后最终百分比值
* @param num int 等份数
*/
let addObj4 = obj1 = progressBar.refund(addObj1, 30, 100);
let addObj5 = obj2 = progressBar.refund(addObj2, 50, 50);
let addObj6 = obj3 = progressBar.refund(addObj3, 60, 300);
},3001);
},3001);
//页面宽高发生变化时重载
window.onresize = function(){
if (resize_num !== 0) {
return; //阻止onresize事件多次触发问题
}
resize_num ++;
// 重新加载canvas
/**
* 重载 progressBar.reload(pbObjs, nums)
* @param pbObjs Array 重载前最后调用的参数集(1个或以上),以数组形式传递
* @param nums Array 对应多个参数集的等份数
*/
progressBar.reload([obj1, obj2, obj3], [100, 200, 150]);
setTimeout(function(){
resize_num = 0;
}, 100);
}
}
```