# Flow **Repository Path**: Wentaobi/Flow ## Basic Information - **Project Name**: Flow - **Description**: Flow is a sparse grid-based fluid simulation library for real-time applications. - **Primary Language**: C - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-07 - **Last Updated**: 2025-02-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README NVIDIA Flow - 1.0.1 =================== Flow is a sparse grid-based fluid simulation library for real-time applications. Please see the manual included in this release package for more information on the API and usage. Supported Platforms ------------------- Windows 32/64 bit Requirements ------------ * A DX11 capable graphics card and driver * Visual Studio 2015 and the Windows 10 SDK Demo ==== nobuild_run.bat Bin\x64\DemoAppRelease_x64.exe Controls -------- left mouse - Rotate camera middle mouse - Pan camera right mouse - Zoom camera space - Shoot projectile p - Pause simulation F10 - Toggle DX11/DX12 F11 - Toggle fullscreen Esc - Quit Known Issues ============ * Volume Tiled Resources are slow in debug builds, due to D3D debug runtime warnings. * The default memory limit might be excessive on cards with less than 2 GB of VRAM. Acknowledgements ================ * SDL is licensed under the zlib license * stb_truetype by Sean Barrett is public domain * imgui by Mikko Mononen is licensed under the ZLib license