# RacingCars3d
**Repository Path**: WENZI2020/RacingCars3d
## Basic Information
- **Project Name**: RacingCars3d
- **Description**: 赛车3dUnity游戏
- **Primary Language**: C#
- **License**: Apache-2.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 7
- **Forks**: 3
- **Created**: 2020-07-07
- **Last Updated**: 2025-06-11
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# RacingCars3d
[](https://gitee.com/WENZI2020/RacingCars3d)
赛车3dUnity游戏[中译版](README.en.md) 
#### 集成环境
| 编辑器 | 版本 | 平台 |
| :-: | :-: | :-: |
| Unity Hub | v2.3.2 | Windows |
| Unity | v2018.4.22f1 | Windows x64 |
| Visual Studio Installer | v2.6.2037.624 | Windows |
| Visual Studio 2017 | v16.6.4 | Windows |
#### [Unity用户手册 (2018.4) - Unity手册](https://docs.unity.cn/cn/current/Manual/index.html)
#### 软件架构
├─LICENSE `许可证`
***
├─New Unity Project.sln `主程序`
├─Assembly-CSharp.csproj `装配C#`
├─Assembly-CSharp-firstpass.csproj `装配C#首次`
├─obj `对象`
| ├─Debug `调试`
| | ├─.NETFramework,Version=v4.7.1.AssemblyAttributes.cs
| | ├─Assembly-CSharp-firstpass.csprojAssemblyReference.cache
| | ├─Assembly-CSharp.csprojAssemblyReference.cache
| | └DesignTimeResolveAssemblyReferencesInput.cache
├─Packages `包`
| └manifest.json `显现`
├─Logs `日志`
| └Packages-Update.log
├─ProjectSettings `项目设置`
| ├─AudioManager.asset `音频管理器`
| ├─ClusterInputManager.asset `群集输入管理器`
| ├─DynamicsManager.asset `动态管理器`
| ├─EditorBuildSettings.asset `编辑器建立设置`
| ├─EditorSettings.asset `编辑器设置`
| ├─GraphicsSettings.asset `图形设置`
| ├─InputManager.asset `输入管理器`
| ├─NavMeshAreas.asset `导航网格区`
| ├─NetworkManager.asset `网络管理器`
| ├─Physics2DSettings.asset `物理2D设置`
| ├─PresetManager.asset `预设管理器`
| ├─ProjectSettings.asset `项目设置`
| ├─ProjectVersion.txt `项目版本`
| ├─QualitySettings.asset `质量设置`
| ├─TagManager.asset `标签管理器`
| ├─TimeManager.asset `时间管理器`
| ├─UnityConnectSettings.asset `Unity连接设置`
| ├─UPRSettings.asset `UPR设置`
| └VFXManager.asset `VFX管理器`
├─Library `库`
| ├─assetDatabase3
| ├─AssetImportState
| ├─AnnotationManager
| ├─BuildPlayer.prefs
| ├─BuildSettings.asset
| ├─CurrentLayout.dwlt
| ├─CurrentMaximizeLayout.dwlt
| ├─expandedItems
| ├─InspectorExpandedItems.asset
| ├─LibraryFormatVersion.txt
| ├─LastSceneManagerSetup.txt
| ├─MonoManager.asset
| ├─ProjectSettings.asset
| ├─shadercompiler-UnityShaderCompiler.exe0.log
| ├─ScriptMapper
| ├─SpriteAtlasDatabase.asset
| ├─ShaderCache.db
| ├─TilemapEditorUserSettings.asset
| ├─metadata `元数据` └...
| ├─ScriptAssemblies `脚本装配` └...
| ├─TerrainTools `地形工具` └...
| ├─ChinaEditorCache `中式编辑器缓存` └...
| ├─PackageCache `包缓存` └...
| ├─StateCache `状态缓存` └...
| ├─ShaderCache `着色器缓存` └...
├─Assets `资源`
| ├─x.meta
| ├─Textures `纹理` └...
| ├─Images `图像` └...
| ├─Audios `音频` └...
| ├─Models `模型` └...
| ├─Shaders `着色器` └...
| ├─Materials `材质球` └...
| ├─Prefabs `预设体` └...
| ├─Scripts `脚本`
| | ├─StartMenu.cs `开始菜单`
| | ├─EnvMenu.cs `环境菜单`
| | └GameControls.cs `游戏控制`
| ├─Scenes `场景`
| | ├─Start.unity `开始`
| | └Env.unity `环境`
| ├─Standard Assets `标准资源`
| | ├─Vehicles `车辆`
| | | ├─Car `车` └...
| | ├─CrossPlatformInput `跨平台输入` └...
| ├─Terrain Assets `地形资源`
| | ├─Trees Ambient-Occlusion `树荫` └...
| | ├─Bushes `灌木` └...
| | ├─Grass `草坪` └...
| | ├─NewLayer 1.terrainlayer `层 1`
| | ├─NewLayer 2.terrainlayer `层 2`
| | ├─NewLayer 3.terrainlayer `层 3`
| | └new terrain.asset `地形`
***
├─Start.unity `开始`
| ├─Directional Light `方向光`
| ├─Camera Main `摄像头主要`
| ├─catamount `(山猫)车`
| | ├─Car_Glass `车窗户`
| | ├─Body `身部`
| | ├─Bottom-Interior `底内部`
| | ├─Collider_Top `碰撞器头`
| | ├─Collider_Bottom `碰撞器底`
| | ├─WheelFL `轮圆盘制动器正左` └DiscBrakeFL └WheelFL.2
| | ├─WheelFR `轮圆盘制动器正右` └DiscBrakeFR └WheelFR.2
| | ├─WheelRL `轮圆盘制动器反左` └DiscBrakeRL └WheelRL.2
| | └WheelRR `轮圆盘制动器反右` └DiscBrakeRR └WheelRR.2
| ├─Canvax `画布`
| | ├─Panel A `面板 A`
| | | ├─Quit `退出` └Text
| | | ├─Play `进入游戏` └Text
| | | ├─Goods `车库道具` └Text
| | | ├─State `排行成就` └Text
| | | ├─About `关于我们` └Text
| | | └Option `操作设定` └Text
| | ├─Panel B `面板 B`
| | | ├─Back `返回` └Text
| | | ├─Single `赛车演练` └Text
| | | ├─Multi `赛车竞速` └Text
| | | ├─Risk `冒险模式` └Text
| | | └Free `自由模式` └Text
| └EventSystem `事件系统`
├─Env.unity `环境`
| ├─Directional Light `方向光`
| ├─Camera Third `摄像头第三人称`
| ├─Finish3dt `终线`
| ├─Terrain `地形`
| ├─Road `道路`
| | ├─Bridge `桥`
| | ├─Lightbridge `发光桥`
| | | ├─LightBridge_Inner `发光桥里边`
| | | ├─LightBridge_Outer `发光桥外边`
| | | └Lamps `灯`
| | ├─LightBridge_WireLights `发光桥电光`
| | ├─Road `路`
| | | ├─Road01
| | | ├─...
| | | └Road03
| | ├─Road Signs `路标志`
| | ├─Road_Coll `路集合`
| | | ├─Road_Coll01
| | | ├─...
| | | ├─Road_Coll03
| | | ├─Road_Coll_Side01
| | | ├─...
| | | └Road_Coll_Side03
| | ├─Road_Fence_Guard `路护栏`
| | | ├─RoadBlock `路障`
| | | ├─PitFence `坑栏`
| | | ├─GalleryFences `廊栏`
| | | ├─Guards_Inner_Main `护栏里边主要`
| | | | ├─Guards_Inner_Main01
| | | | ├─...
| | | | └Guards_Inner_Main04
| | | ├─Guards_Inner_Rock_Slide `护栏里边摇摆次要`
| | | | └Guards_Inner_Rock_Slide_ChainLinks
| | | ├─Guards_Outer_Main `护栏外边主要`
| | | | ├─Guards_Outer_Main01
| | | | └Guards_Outer_Main02
| | | ├─Guards Outer Stretch Base `护栏外边伸展基本`
| | | | ├─Guards_Outer_Stretch_Pillars
| | | | └Guards_Outer_Stretch_Fence_Detail
| | | └Guards_Mission_Control_Base `护栏使命控制基本`
| ├─Poss `导航点`
| | ├─poss101
| | ├─...
| | └poss124
| ├─Car Player `车玩家`
| | ├─Car_Glass `车窗户`
| | ├─Body `身部`
| | ├─Bottom-Interior `底内部`
| | ├─Collider_Top `碰撞器顶`
| | ├─Collider_Bottom `碰撞器底`
| | ├─WheelFL `轮圆盘制动器正左` └DiscBrakeFL └WheelFL.2
| | ├─WheelFR `轮圆盘制动器正右` └DiscBrakeFR └WheelFR.2
| | ├─WheelRL `轮圆盘制动器反左` └DiscBrakeRL └WheelRL.2
| | ├─WheelRR `轮圆盘制动器反右` └DiscBrakeRR └WheelRR.2
| | ├─CarShadow `车阴影`
| | ├─CenterOfMass `重心`
| | ├─LeftSmoke (Missing Prefab) `左排气`
| | | └Missing Prefab (Dummy)
| | ├─RightSmoke (Missing Prefab) `右排气`
| | | └Missing Prefab (Dummy)
| | ├─Particles `粒子燃尽排气`
| | | └ParticleBurnoutSmoke
| | ├─WheelColliders `轮碰撞器`
| | | ├─WheelColliderFL
| | | ├─WheelColliderFR
| | | ├─WheelColliderRL
| | | └WheelColliderRR
| | ├─Point light `点光源`
| | ├─Point light `点光源`
| | └Camera First `摄像头第一人称`
| ├─Car Computer1 `车电脑1` └...
| ├─Car Computer2 `车电脑2` └...
| ├─Car Computer3 `车电脑3` └...
| ├─Car Computer4 `车电脑4` └...
| ├─CarTiltControls `车磁贴控制` └...
| ├─MobileAircraftControls `移动舟控制` └...
| ├─Canvas `画布`
| | ├─Time `所用时间`
| | ├─Start `READY-GO-OVER`
| | ├─Best `最高记录`
| | ├─Suspend `暂停`
| | | └Text
| | ├─Panels `面板`
| | | ├─Menu `菜单` └Text
| | | ├─Continue `继续` └Text
| | | └Settings `设置` └Text
| └EventSystem `事件系统`
#### 运行结果

#### 安装教程
1. xxxx
2. xxxx
3. xxxx
#### 使用说明
1. xxxx
2. xxxx
3. xxxx
#### 参与贡献
1. Fork 本仓库
2. 新建 Feat_xxx 分支
3. 提交代码
4. 新建 Pull Request
#### 码云特技
1. 使用 Readme\_XXX.md 来支持不同的语言,例如 Readme\_en.md, Readme\_zh.md
2. 码云官方博客 [blog.gitee.com](https://blog.gitee.com)
3. 你可以 [https://gitee.com/explore](https://gitee.com/explore) 这个地址来了解码云上的优秀开源项目
4. [GVP](https://gitee.com/gvp) 全称是码云最有价值开源项目,是码云综合评定出的优秀开源项目
5. 码云官方提供的使用手册 [https://gitee.com/help](https://gitee.com/help)
6. 码云封面人物是一档用来展示码云会员风采的栏目 [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/)