# RacingCars3d **Repository Path**: WENZI2020/RacingCars3d ## Basic Information - **Project Name**: RacingCars3d - **Description**: 赛车3dUnity游戏 - **Primary Language**: C# - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 7 - **Forks**: 3 - **Created**: 2020-07-07 - **Last Updated**: 2025-06-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RacingCars3d [![Fork Me On Gitee!](https://gitee.com/WENZI2020/RacingCars3d/widgets/widget_3.svg)](https://gitee.com/WENZI2020/RacingCars3d)
赛车3dUnity游戏[中译版](README.en.md) ![](https://img.shields.io/badge/曾昭文-培训项目-red.svg)
#### 集成环境 | 编辑器 | 版本 | 平台 | | :-: | :-: | :-: | | Unity Hub | v2.3.2 | Windows | | Unity | v2018.4.22f1 | Windows x64 | | Visual Studio Installer | v2.6.2037.624 | Windows | | Visual Studio 2017 | v16.6.4 | Windows | #### [Unity用户手册 (2018.4) - Unity手册](https://docs.unity.cn/cn/current/Manual/index.html) #### 软件架构 ├─LICENSE `许可证` *** ├─New Unity Project.sln `主程序` ├─Assembly-CSharp.csproj `装配C#` ├─Assembly-CSharp-firstpass.csproj `装配C#首次` ├─obj `对象` | ├─Debug `调试` | | ├─.NETFramework,Version=v4.7.1.AssemblyAttributes.cs | | ├─Assembly-CSharp-firstpass.csprojAssemblyReference.cache | | ├─Assembly-CSharp.csprojAssemblyReference.cache | | └DesignTimeResolveAssemblyReferencesInput.cache ├─Packages `包` | └manifest.json `显现` ├─Logs `日志` | └Packages-Update.log ├─ProjectSettings `项目设置` | ├─AudioManager.asset `音频管理器` | ├─ClusterInputManager.asset `群集输入管理器` | ├─DynamicsManager.asset `动态管理器` | ├─EditorBuildSettings.asset `编辑器建立设置` | ├─EditorSettings.asset `编辑器设置` | ├─GraphicsSettings.asset `图形设置` | ├─InputManager.asset `输入管理器` | ├─NavMeshAreas.asset `导航网格区` | ├─NetworkManager.asset `网络管理器` | ├─Physics2DSettings.asset `物理2D设置` | ├─PresetManager.asset `预设管理器` | ├─ProjectSettings.asset `项目设置` | ├─ProjectVersion.txt `项目版本` | ├─QualitySettings.asset `质量设置` | ├─TagManager.asset `标签管理器` | ├─TimeManager.asset `时间管理器` | ├─UnityConnectSettings.asset `Unity连接设置` | ├─UPRSettings.asset `UPR设置` | └VFXManager.asset `VFX管理器` ├─Library `库` | ├─assetDatabase3 | ├─AssetImportState | ├─AnnotationManager | ├─BuildPlayer.prefs | ├─BuildSettings.asset | ├─CurrentLayout.dwlt | ├─CurrentMaximizeLayout.dwlt | ├─expandedItems | ├─InspectorExpandedItems.asset | ├─LibraryFormatVersion.txt | ├─LastSceneManagerSetup.txt | ├─MonoManager.asset | ├─ProjectSettings.asset | ├─shadercompiler-UnityShaderCompiler.exe0.log | ├─ScriptMapper | ├─SpriteAtlasDatabase.asset | ├─ShaderCache.db | ├─TilemapEditorUserSettings.asset | ├─metadata `元数据` └... | ├─ScriptAssemblies `脚本装配` └... | ├─TerrainTools `地形工具` └... | ├─ChinaEditorCache `中式编辑器缓存` └... | ├─PackageCache `包缓存` └... | ├─StateCache `状态缓存` └... | ├─ShaderCache `着色器缓存` └... ├─Assets `资源` | ├─x.meta | ├─Textures `纹理` └... | ├─Images `图像` └... | ├─Audios `音频` └... | ├─Models `模型` └... | ├─Shaders `着色器` └... | ├─Materials `材质球` └... | ├─Prefabs `预设体` └... | ├─Scripts `脚本` | | ├─StartMenu.cs `开始菜单` | | ├─EnvMenu.cs `环境菜单` | | └GameControls.cs `游戏控制` | ├─Scenes `场景` | | ├─Start.unity `开始` | | └Env.unity `环境` | ├─Standard Assets `标准资源` | | ├─Vehicles `车辆` | | | ├─Car `车` └... | | ├─CrossPlatformInput `跨平台输入` └... | ├─Terrain Assets `地形资源` | | ├─Trees Ambient-Occlusion `树荫` └... | | ├─Bushes `灌木` └... | | ├─Grass `草坪` └... | | ├─NewLayer 1.terrainlayer `层 1` | | ├─NewLayer 2.terrainlayer `层 2` | | ├─NewLayer 3.terrainlayer `层 3` | | └new terrain.asset `地形` *** ├─Start.unity `开始` | ├─Directional Light `方向光` | ├─Camera Main `摄像头主要` | ├─catamount `(山猫)车` | | ├─Car_Glass `车窗户` | | ├─Body `身部` | | ├─Bottom-Interior `底内部` | | ├─Collider_Top `碰撞器头` | | ├─Collider_Bottom `碰撞器底` | | ├─WheelFL `轮圆盘制动器正左` └DiscBrakeFL └WheelFL.2 | | ├─WheelFR `轮圆盘制动器正右` └DiscBrakeFR └WheelFR.2 | | ├─WheelRL `轮圆盘制动器反左` └DiscBrakeRL └WheelRL.2 | | └WheelRR `轮圆盘制动器反右` └DiscBrakeRR └WheelRR.2 | ├─Canvax `画布` | | ├─Panel A `面板 A` | | | ├─Quit `退出` └Text | | | ├─Play `进入游戏` └Text | | | ├─Goods `车库道具` └Text | | | ├─State `排行成就` └Text | | | ├─About `关于我们` └Text | | | └Option `操作设定` └Text | | ├─Panel B `面板 B` | | | ├─Back `返回` └Text | | | ├─Single `赛车演练` └Text | | | ├─Multi `赛车竞速` └Text | | | ├─Risk `冒险模式` └Text | | | └Free `自由模式` └Text | └EventSystem `事件系统` ├─Env.unity `环境` | ├─Directional Light `方向光` | ├─Camera Third `摄像头第三人称` | ├─Finish3dt `终线` | ├─Terrain `地形` | ├─Road `道路` | | ├─Bridge `桥` | | ├─Lightbridge `发光桥` | | | ├─LightBridge_Inner `发光桥里边` | | | ├─LightBridge_Outer `发光桥外边` | | | └Lamps `灯` | | ├─LightBridge_WireLights `发光桥电光` | | ├─Road `路` | | | ├─Road01 | | | ├─... | | | └Road03 | | ├─Road Signs `路标志` | | ├─Road_Coll `路集合` | | | ├─Road_Coll01 | | | ├─... | | | ├─Road_Coll03 | | | ├─Road_Coll_Side01 | | | ├─... | | | └Road_Coll_Side03 | | ├─Road_Fence_Guard `路护栏` | | | ├─RoadBlock `路障` | | | ├─PitFence `坑栏` | | | ├─GalleryFences `廊栏` | | | ├─Guards_Inner_Main `护栏里边主要` | | | | ├─Guards_Inner_Main01 | | | | ├─... | | | | └Guards_Inner_Main04 | | | ├─Guards_Inner_Rock_Slide `护栏里边摇摆次要` | | | | └Guards_Inner_Rock_Slide_ChainLinks | | | ├─Guards_Outer_Main `护栏外边主要` | | | | ├─Guards_Outer_Main01 | | | | └Guards_Outer_Main02 | | | ├─Guards Outer Stretch Base `护栏外边伸展基本` | | | | ├─Guards_Outer_Stretch_Pillars | | | | └Guards_Outer_Stretch_Fence_Detail | | | └Guards_Mission_Control_Base `护栏使命控制基本` | ├─Poss `导航点` | | ├─poss101 | | ├─... | | └poss124 | ├─Car Player `车玩家` | | ├─Car_Glass `车窗户` | | ├─Body `身部` | | ├─Bottom-Interior `底内部` | | ├─Collider_Top `碰撞器顶` | | ├─Collider_Bottom `碰撞器底` | | ├─WheelFL `轮圆盘制动器正左` └DiscBrakeFL └WheelFL.2 | | ├─WheelFR `轮圆盘制动器正右` └DiscBrakeFR └WheelFR.2 | | ├─WheelRL `轮圆盘制动器反左` └DiscBrakeRL └WheelRL.2 | | ├─WheelRR `轮圆盘制动器反右` └DiscBrakeRR └WheelRR.2 | | ├─CarShadow `车阴影` | | ├─CenterOfMass `重心` | | ├─LeftSmoke (Missing Prefab) `左排气` | | | └Missing Prefab (Dummy) | | ├─RightSmoke (Missing Prefab) `右排气` | | | └Missing Prefab (Dummy) | | ├─Particles `粒子燃尽排气` | | | └ParticleBurnoutSmoke | | ├─WheelColliders `轮碰撞器` | | | ├─WheelColliderFL | | | ├─WheelColliderFR | | | ├─WheelColliderRL | | | └WheelColliderRR | | ├─Point light `点光源` | | ├─Point light `点光源` | | └Camera First `摄像头第一人称` | ├─Car Computer1 `车电脑1` └... | ├─Car Computer2 `车电脑2` └... | ├─Car Computer3 `车电脑3` └... | ├─Car Computer4 `车电脑4` └... | ├─CarTiltControls `车磁贴控制` └... | ├─MobileAircraftControls `移动舟控制` └... | ├─Canvas `画布` | | ├─Time `所用时间` | | ├─Start `READY-GO-OVER` | | ├─Best `最高记录` | | ├─Suspend `暂停` | | | └Text | | ├─Panels `面板` | | | ├─Menu `菜单` └Text | | | ├─Continue `继续` └Text | | | └Settings `设置` └Text | └EventSystem `事件系统` #### 运行结果 ![](README01.png)![](README02.png)![](README03.png)![](README04.png) #### 安装教程 1. xxxx 2. xxxx 3. xxxx #### 使用说明 1. xxxx 2. xxxx 3. xxxx #### 参与贡献 1. 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