# maphe.github.io **Repository Path**: TriATK/maphe.github.io ## Basic Information - **Project Name**: maphe.github.io - **Description**: 第七史诗伤害计算器 计算e7伤害 - **Primary Language**: JavaScript - **License**: AGPL-3.0 - **Default Branch**: master - **Homepage**: https://triatk.gitee.io/maphe.github.io/zh/ - **GVP Project**: No ## Statistics - **Stars**: 3 - **Forks**: 1 - **Created**: 2020-07-08 - **Last Updated**: 2025-03-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Todo List/Roadmap - ~~Add offensive artifacts (Portrait of the Saviors, Elyha's Knife)~~ - ~~Improve sliders (easier, more accurate inputs)~~ - ~~Add Passive Skill boosts (Lorina, Luna, BBK)~~ - ~~Add defensive artifacts (Noble Oath, Adamant Shield)~~ - ~~Preset gear values (atk, crit dmg)~~ - ~~Preset Defense values (eg. hunts)~~ - ~~Add more~~ - ~~Extra-attack (Sven, Clarissa, Vivian, Alexa)~~ - ~~Display increased damage % from molas~~ - ~~Display multipliers~~ - ~~Rage Set multiplier~~ - ~~Make Reingard's Drink only apply to AoE attacks~~ - ~~Filter artifacts list by Hero type~~ - ~~Validate damage scaling bugfixes with dataminers~~ - ~~Comparator~~ ## Bugfixes - Update Damage Formula (additive multipliers, hunt bonus damage) - Surin S3 Damage Scaling - Before: Extra damage by +40% for first bleed, +15% for each additional bleed - After: Extra damage by +25% for each bleed - Charles S2 Buff Scaling - Before: Gain 0.07 att_rate for every buff beyond 1 - After: Gain 0.07 att_rate for every buff - Charles S3 Damage Scaling - Before: Additional damage based on number of enemy targets. Increases by [53.4%/80.1%/106.8%] damage against [3/2/1] targets - After: Additional damage based on number of enemy targets. Increases by [32.6%/53.4%/80.1%] damage against [3/2/1] targets ### Disclaimer Heroes that might need a rework/double-check: - ~~Cidd~~ - ~~Luna permanent elemental adv on S3~~