# DropObjects **Repository Path**: ONori/drop-objects ## Basic Information - **Project Name**: DropObjects - **Description**: Unity的场景编辑插件.Drop Objects该插件允许您在Unity编辑器中将选定的物体抛到场景中,并模拟其物理效果。您还可以将物体随机聚集到一个中心点附近。 脚本可以在编辑器模式下运行,无需运行时.脚本就一个文件,方便修改和加入到项目中. - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-06-23 - **Last Updated**: 2025-06-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ### Drop Objects Drop Objects该插件允许您在Unity编辑器中将选定的物体抛到场景中,并模拟其物理效果。您还可以将物体随机聚集到一个中心点附近。 脚本可以在编辑器模式下运行,无需运行时.脚本就一个文件,方便修改和加入到项目中. ![输入图片说明](PreViewImg/DropObjects.png) ![输入图片说明](PreViewImg/DropObjects1.png) ### 使用步骤 1. **选择物体** - 在Unity编辑器的场景视图中选择您想要操作的物体。 2. **打开插件窗口** - 点击菜单栏中的 `Tools/Drop Selected Objects To Ground`,打开插件窗口。 3. **设置参数** - **Simulation Steps (模拟步数)**: 设置物理模拟的步数。数值越大,模拟越精确,但耗时也越长。 - **Step Size (每步时间间隔)**: 设置每一步模拟的时间间隔。数值越小,模拟越精确,但耗时也越长。 - **Convergence Radius (汇聚半径)**: 设置物体随机聚集时的半径大小。 4. **开始模拟** - 点击 `Start Simulation` 按钮,开始物理模拟。选定的物体将被抛到场景中,并模拟其物理效果。 - 如果需要停止模拟,点击 `Stop Simulation` 按钮。 5. **随机聚集物体** - 点击 `Gather Selected Objects` 按钮,将选定的物体随机聚集到一个中心点附近。聚集的半径由 `Convergence Radius` 参数控制。 #### 注意事项 - 确保选定的物体具有碰撞体(Collider)组件,否则插件会自动添加一个。 - 插件会在模拟过程中自动添加和删除刚体(Rigidbody)组件,以确保物体能够正确地受到物理影响。 - 如果您在模拟过程中对结果不满意,可以使用Unity的撤销功能(Ctrl+Z)来恢复物体的原始位置和状态。 #### 高级功能 - **自定义汇聚半径**: 您可以通过修改 `Convergence Radius` 参数来控制物体聚集的紧密程度。 - **提前结束模拟**: 如果所有物体都已经静止,模拟会提前结束,以节省时间。 --- 希望这个使用说明能够帮助您更好地理解和使用该插件。如果您有任何问题或建议,请随时联系插件开发者。 ### ### ### Drop Objects The Drop Objects plugin allows you to throw selected objects into your scene in the Unity Editor and simulate their physics. You can also randomly gather objects around a central point. The script can be run in editor mode, without the need for runtime. It's a single file, making it easy to modify and integrate into your project. ### Usage Instructions 1. **Select Objects** - In the Unity Editor's Scene view, select the objects you want to operate on. 2. **Open the Plugin Window** - Click on `Tools/Drop Selected Objects To Ground` in the menu bar to open the plugin window. 3. **Set Parameters** - **Simulation Steps**: Set the number of steps for the physics simulation. A higher number means more accuracy but takes longer. - **Step Size**: Set the time interval for each simulation step. A smaller value means more accuracy but takes longer. - **Convergence Radius**: Set the radius for random gathering of objects. 4. **Start Simulation** - Click the `Start Simulation` button to begin the physics simulation. The selected objects will be thrown into the scene, and their physics will be simulated. - If you need to stop the simulation, click the `Stop Simulation` button. 5. **Randomly Gather Objects** - Click the `Gather Selected Objects` button to randomly gather the selected objects around a central point. The gathering radius is controlled by the `Convergence Radius` parameter. #### Notes - Ensure that the selected objects have a Collider component; otherwise, the plugin will automatically add one. - The plugin will automatically add and remove Rigidbody components during the simulation to ensure that objects are correctly affected by physics. - If you are dissatisfied with the simulation results, you can use Unity's undo function (Ctrl+Z) to restore the objects to their original position and state. #### Advanced Features - **Customize Convergence Radius**: You can adjust the `Convergence Radius` parameter to control the density of the object gathering. - **Early Termination of Simulation**: If all objects have come to rest, the simulation will end early to save time. --- This user guide should help you better understand and use the plugin. If you have any questions or suggestions, please feel free to contact the plugin developer.