# mod-autobalance **Repository Path**: LaoBai9527/mod-autobalance ## Basic Information - **Project Name**: mod-autobalance - **Description**: 自动平衡 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-05-22 - **Last Updated**: 2024-05-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ![logo](https://raw.githubusercontent.com/azerothcore/azerothcore.github.io/master/images/logo-github.png) AzerothCore ## AutoBalance - Latest build status with azerothcore: [![Build Status](https://github.com/azerothcore/mod-autobalance/workflows/core-build/badge.svg?branch=master&event=push)](https://github.com/azerothcore/mod-autobalance) This module is intended to scale based on number of players, instance mobs and bosses' health, mana, and damage. **NOTE:** This module requires at least [this commit](https://github.com/azerothcore/azerothcore-wotlk/commit/f127e583aae3cfa51a77d056c1892a7de07ffb52) of AzerothCore in order to work correctly. Older versions are not supported. All settings are well-described in the configuration file. **PLEASE** include the output from the `.ab mapstat` and `.ab creaturestat` commands (while targeting a problematic creature) when reporting issues. This will help us to quickly identify the problem and provide a solution. ## In-game Commands | Command | Permission | Description | | :------ | :--------- | :---------- | | `.ab mapstat` | All Players | Displays AB-calcualted settings for the current map, including player count, difficulty, world modifiers, and others. | | `.ab creaturestat` | All Players | Displays AB-calculated settings for the targeted dungeon creature including level scaling, difficulty, modifiers, and boss status. | | `.ab setoffset` | Game Masters | Sets the server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do. | | `.ab getoffset` | All Players | Gets the current server-wide player difficulty offset. Instances will be scaled as though they had this many more/less players than they really do. | | `.reload config` | Game Masters | Reloads all your configuration files, including `AutoBalance.conf`. This lets you update AutoBalance settings without restarting your worldserver. This module is designed to contiue to work as expected when this command is issued. | ## Logger Names | Logger | Description | | :----- | ----------- | | `Logger.module.AutoBalance` | Main logger, verbose debug logs. Map detection, list management, creature adjustments, multiplier, modifiers. Catch-all. | | `Logger.module.AutoBalance_CombatLocking` | Debug logs related to the combat locking/unlocking mechanism for maps. | | `Logger.module.AutoBalance_DamageHealingCC` | Debug logs for the spell/melee/CC modifications that are made in real-time. | | `Logger.module.AutoBalance_StatGeneration` | Detailed debug logs that show all the calculation steps in how different multipliers are derived. | ## References - [Interactive Inflection Point Spreadsheet](https://docs.google.com/spreadsheets/d/100cmKIJIjCZ-ncWd0K9ykO8KUgwFTcwg4h2nfE_UeCc/copy) - [InflectionPoint Curve Examples](https://i.imgur.com/x42UnUR.png) - [Impact of CurveFloor and CurveCeiling on enemy multiplier](https://i.imgur.com/I8S4cwJ.png)