# osg-3.4.1 **Repository Path**: EverestVIP/osg-3.4.1 ## Basic Information - **Project Name**: osg-3.4.1 - **Description**: osg-3.4.1 - **Primary Language**: C++ - **License**: LGPL-2.1 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-12-05 - **Last Updated**: 2025-12-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README "OSG on steroids" ================= This fork was created to experiment with performance enhancements for [OpenMW](https://github.com/OpenMW/openmw) that are too controversial to be included in the general purpose OSG project - either for design reasons or backward compatibility reasons. OpenMW still works with "vanilla" OpenSceneGraph, but it is recommended to use the fork for better performance (around 10-15% on most devices). Note that the improvements are very specific to OpenMW and its animation code in particular; other OpenSceneGraph applications are not likely to see the same speed-up, or any speed-up at all if they are already GPU limited. The fork is currently based on the OpenSceneGraph-3.4 branch and will continue to be based on the latest stable branch of OSG at the time. A list of all changes can be viewed [here](https://github.com/openscenegraph/OpenSceneGraph/compare/OpenSceneGraph-3.4...OpenMW:master). For planned changes: see https://github.com/scrawl/osg/issues Please see "README.txt" for the original OpenSceneGraph read me and credits.